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Unless you were already great at Brood War before StarCraft II even became a thing, Wolf believes, you will have little hope of matching the veterans. The caster also doubted the possibility of a sizable exodus from SCII to BW, as only a select few would have any chance to overcome the mile head start that BW legends built up over a decade. "I think the will continue to play the game, and fans will continue to watch." BW had the lengthier history, but its sequel also amassed a wealth of storied heroes over the years their skill and narratives will continue to interest viewers, he argued. While SCII was never as popular as Brood War amongst Koreans, there was always a scene for it. " will be bigger in Korea, but it doesn't mean that StarCraft II will fade away immediately," he said. Regarding these points of contention and more, longtime StarCraft II and Brood War commentator Wolf Schroeder - hailing from Seoul - shared his insights with ESPN. Chiding those in the industry for overselling the release's significance, these pessimists maintain that Brood War will fail to attract new blood, doomed to slowly but surely wither alongside its aging stars. Their explanation? SC:R wouldn't have fresh appeal to fans who were never into Brood War. Interestingly enough, there is also a minority of voices that believe StarCraft: Remastered will be a flop. With rumors circulating of more SCII players considering a Brood War return, the unease does not seem to be without reason. They worry the release of Remastered may significantly hurt SCII, as there are only so many spectator hours in a day and sponsor money to go around. Supporters of the peninsula's already fragile StarCraft II scene, however, are finding as much reason for concern as for excitement. It's expected that with such an environment already in place, StarCraft: Remastered will be an instant success. ĭefenders of money maps claim that the game remains strategic and skill-based even without the need to expand.Even more impressive is that on AfreecaTV - the country's largest streaming platform - Brood War is by far the most lucrative game to broadcast: five out of the six gaming streamers made the top 30 on last month's donations rankings. As there is essentially an infinite amount of resources, there is less of an emphasis on micromanagement and more for the potency of "massing". There is a widespread perception that "money maps" fail to challenge development of build order and expansion-taking skills, and that these maps are therefore favorites of weaker players. Games without any set time to attack are often known as "rush games". Often there is an agreement between players that no side will attack the other before a set time limit or before " map max" (MM) a point at which the game cannot place any more units into play. Players tell each other where they are located as the game starts and ally players that are adjacent to them.
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These groups are usually separated by a barrier of either mountainous terrain or water with a land bridge in the middle for ground units to cross. They use the same base resource modifications, but default bases are organized into two groups of 2-4 bases in the north and south. Zero Clutter (ZC, 0clut) maps are a slightly different version of fastest maps. The most commonly used Zero Clutter map for 3v3 gaming, created by E-Tarded It also changes the game dynamic as once the default main base is destroyed it cannot be rebuilt in the same place. These modifications greatly decrease the time needed to mine the necessary resources and enables the game to progress much faster regarding both movement up the technology tree and unit production. Vespene gas is similarly enhanced with a row of 4-8 geysers on either side of the primary base.
#STARCRAFT BROOD WAR MONEY MAP 8 PLAYER PATCH#
As only a single worker can mine in a mineral patch at a time, multiple workers can be mining from the same position due to stacking minerals with such programs as StarEdit. The bases are optimized as it employs minerals which are directly stacked on top of each other, and placed directly beside each base. Each starting location contains 2 geysers instead of the traditional 1, and each mineral patch has an abundance of minerals.Īn example of a 'Fastest Possible (money) Map'įastest maps ('Fastest Possible Map') are another type of money map which is designed to allow for the quickest resource gathering, unit creation, and tech tree climbing. Unlike Fastest and Zero Clutter, BGH does not employ the use of mineral stacking and there are expansions available. It is somewhat of a hybrid between money maps and low-money maps. Types of Money maps Big Game Hunters īig Game Hunters (BGH), produced by Blizzard Entertainment, is a map which consists of eight differing, yet strategically similar bases and their immediate expansions.